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Did you see this potential problem with Windows 10 Creators and detecting refresh rates ?
Thanks for pointing this out! I have heard of the issue, yes, because it caused some problems in the labs at my department. (At least for those using E-Prime.) From what I've understood, this is an issue with Direct X, and doesn't affect OpenSesame. However, I do want to do some extensive testing to make sure that OpenSesame runs as expected on Windows 10.
There's much bigger issues in the world, I know. But I first have to take care of the world I know.