If opengl is set to 'False', is code execution on hold?
I'm looking into the exact timing of visual stimulus presentation etc. at the moment. As I understand it, by default, expyriment blocks code execution until the stimulus is fully present on the screen (i.e. until a complete frame is presented). Would it also block code execution, if I set opengl to False?
Edit: I'm using expyriment 0.6.3 for this project