Defining variables in inline python script
Hi everyone, I am just starting with OpenSesame, and I have an issue which is pretty straightforward but to which I could not find a solution in the forum.
I am trying to define two lists in an inline script, and appending numbers and symbols from the "number" and "symbol" variables defined through a sequential loop. My aim is to then randomize the symbol-number pairings across different experiment runs, maintaining consistency within the individual run.
I am using the following code, which is the format I would use in psychopy:
# This runs in the 'Prepare' block numbers_list = [] symbols_list = [] # This runs in the 'Run' block numbers_list.append(var.number) symbols_list.append(var.symbol)
However, I get the following error: "The variable 'numbers_list' does not exist."
I have tried defining them with the syntax "var.numbers_list = []" but I get the same error.
Any advice is greatly appreciated.
Comments
So, after some trial and error, I was able to define the variables using this syntax:
import numpy as np exp.set('numbers_list', list(np.arange(1,10,1))) exp.set('symbols_list', [])However, after running a loop containing the following inline code, the symbol list still shows up as empty.
Hi,
if you fill your loop in the run phase, you need to use a feedback item to present it, otherwise it will only show its state that it had before the run phase started. See this for more details: https://osdoc.cogsci.nl/3.3/manual/prepare-run/#sketchpad-and-feedback-items
Hope this helps,
Eduard
Thank you for your reply, Eduard. I will try to explain more clearly what I am attempting to do, as being pretty new to OpenSesame, I am not even sure that it is the right process.
Basically, I am trying to recreate a digital version of the Symbol-Digits Modalities Test, in which participants need to press the number (between 1-9) corresponding to a symbol displayed randomly at the center of the screen, based on symbol-number pairings displayed in a legend at the top of the screen. Additionally, I need to randomize the symbol-number pairings across different test trials, to allow for repeated testing.
I was able to do this in psychopy by loading my symbols at the beginning of the experiment with a random loop, which appended each symbol to a list variable. I then zipped my symbol and numbers lists into a dictionary, which I used to display the legend and to determine correct responses for each stimulus presentation.
My issue atm is that I seem to be able to create the lists through a "loader" loop
but then I am not able to access individual numbers or symbols in a subsequent "experimental" loop via normal python indexing (e.g. using
var.symbols__list[0]in a sketchpad script or[numbers_list[0]]in a sketchpad textline element).It is very much likely that the whole process is wrong, or that I am making some rookie mistake, but I was unable to find specific info for my use case.
Hi @michedini ,
Thanks for your interest in OpenSesame and welcome to the forum. I would advise you to have a look at our tutorials to get a grasp on how OpenSesame works, and especially how you can build a typical experimental hierarchy with block and trial levels.
To achieve your goal, I think you should:
inline_scriptitem with the following Python code in thePreparetab:import random # Define two lists: l_digits= [1,2,3,4,5,6,7,8,9] l_symbols = ["A","B","C","D","E","F","G","H","I"] # Shuffle: random.shuffle(l_digits) random.shuffle(l_symbols) # Convert to dictionary with numbers as keys and symbols as values: dictionary = {l_digits[i]: l_symbols[i] for i in range(len(l_digits))}.varnotation to store the variables for future use in the GUI. The Python script would look something like this (make sure to put it in thePreparetab again):sketchpaditem.I attached a working example (including instructions and feedback, in case you were interested in that, too).
Just let us know if you have any further questions.
Cheers,
Lotje
Did you like my answer? Feel free to
