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Comments
Hi @SER,
Can you be more specific? What do you mean by "ask a participant something"? A simple key press? text input?
Cheers,
Fabrice.
Hi @Fab,
the request is a simple mathematical question; the participant must answer a mathematical operation that is presented to him.
So Basically the response is a number (or more than one) and the participant must press 'return' to submit the answer.
Cheers,
Sara
Hi @SER,
Thanks for the information. You haven't specified how you collect the response. From your description, it sounds as if you might be using a form_text_input object as opposed to collecting and appending multiple key strokes. If you're using the form_text_input object, you won't be able to display anything else on the screen at the same time.
The solution to your problem has to be achieved through coding (in Python in this case). Are you familair with Python? If not, I recommend you take the time to train yourself a little so that you can understand the following code (my knowledge of Python is basic but it's not too complicated to learn and there is a lot of information out there on the internet):
Below is a step-by-step description of the logic and flow of the code. Hopefully it will make sense to you. From this, you should be able to modify the code if needed (for example to change the position or size of the text being displayed).
canvas
andkeyboard
modules from theopenexp
library. These modules are used to display text on the screen and to capture keyboard input, respectively.self.clock.time()
.canvas
object nameddisp
is created to display the math problem and the countdown timer.keyboard
object namedkb
is created to capture the participant's keyboard input.update_display
is defined to update the display with the math problem, remaining time, and the participant's current input (response_str
).update_display
with an empty response string.response_str
) is converted to a number if possible. If the conversion fails, the response is kept as a string.var.correct_response
).correct
variable is set to 1 if the response is correct and 0 if it is incorrect, but only if the participant did not timeout.response_time
variable is set to the time it took for the participant to respond or "N/A" if there was a timeout.canvas
object namedfeedback_canvas
is created to display the feedback message.Here is the task:
Hope this helps.
Best,
Fabrice.
Hi @Fab,
Thank you so much for the code.
I know that in python it is very easy to get the answer but I can’t do the same in Java (with OSweb).
I can’t set the keyboard in the code and this behavior causes me some problems to display both the countdown and the subject’s response at the same time.
Cheers
Sara
Hi @SER,
The code I sent you is Javascript and the example I sent you works in OSWeb.
I'm not sure whether your task is now working. If not, let me know what the issue is exactly, or better still, upload a stripped down version of your task.
Best,
Fabrice.