Daniel
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- Daniel
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Comments
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Hi Patrick, Yes, that is a problem I am still struggling with as well. What the plugin actually does is 'hijack' the window away from the OS backend that is drawing the stimuli and display the movie in the window. When the player has finished playb…
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Hi Patrick, Have you installed VLC at its default location on the new machine (it needs to be in Program Files (x86)\Videolan etc.). Also, could you tell me if a traceback is printed in the debug window of OpenSesame? (probably not, but better to a…
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Cool! Thanks for the suggestions! I'll pass it on to the people who are struggling with this
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I have also just uploaded version 0.27.2 for OSX (for now 32-bit only), which additionally includes the fix for newline issues in the inline script items. It can be downloaded from http://www.cogsci.nl/dschreij/opensesame-mac/
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Excellent! That fixes the problem. I have tested it in several ways and I have no trouble reopening files now. The prints with repr() now also show everything with \n. The script furthermore appears with the correct syntax in the OS script editor ri…
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Hmmm, I read it might as well be caused by a bug in scintilla... You could however explicitly set the editor to use Unix style line endings by default. See: http://www.scintilla.org/ScintillaDoc.html#LineEndings This would make the conversion to \…
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Applying works fine. It's only the reloading that makes it crash. Alright, didn't know about the repr() function. The output is as follows: original text: u'exp.cnvs = self.offline_canvas()\rexp.cnvs.fixdot()'linesep: '\n'fixed text: u'exp.cnvs = …
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I've run some tests with that function, or more specifically unicode(self.text()).replace(os.linesep, '\n') and it seems to process the newlines without problems. The strange thing is that the inline_script runs fine after it is created (even thou…
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Hmmm that's good, so there is a workaround, but better still is to make sure that the eol characters are seen correctly. They are there, as in set _prepare "exp.cnvs = self.offline_canvas()exp.cnvs.fixdot()" is printed on the next line. …
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Adding extra statements like 'pass' doesn't help. What does help is to place a string somewhere in the code block. When I added "This is the prepare block" (or simply "") at the top of the above mentioned script, set _prepare &…
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Alright, I managed to reproduce it in such a way that I can save the experiment, restart opensesame and when trying to reopen the file I get Error: Failed to open '/Users/dschreij/Desktop/test.opensesame.tar.opensesame.tar.gz'Description: Error: Sc…
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Hi Joost, that sounds like a nasty bug. I'll see if I can reproduce this error. Could you give me more info about your working environment, just in case? Like what version of OS X are you using, are you using the 32-bit or 64-bit version of OpenSes…
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Hi Johannes, Whether vsync is used is largely determined by your graphical card drivers. Many vendors offer you to force the vsync on in the control panel they offer for configuring the video card. On my system for instance, with an AMD card and Ca…
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gllec, I just put a new dmg (of the 32-bit version) online which includes the qt_menu.nib file. Please let me know if it works for you now!
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Hi gllec, thanks for this info. qt_menu.nib is a file required by Qt for unclear reasons. When testing the apps, Opensesame seemed to run fine without it, but it seems that some systems still require it. I can fix this and put up a new version of th…
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Hi cjp, Could you tell me which specific version of OpenSesame for OS X you are using (0.26 or 0.27.1 / 32-bit or 64-bit) Cheers, Daniel
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Thanks for this. Appararently the QtWebkit module wasn't included during packaging. I'll fix this on Tuesday and put the new .dmg online >>EDIT: It should be fixed now!
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Hi Absurd, Thanks for your help testing these packages. Could you try running the 32-bit version from the console in the following way? Browse to the folder where the app is located and run OpenSesame by typing opensesame.app/Content/MacOS/openses…
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I've updated the outdated pages on OS X and they should be up in the documentation section soon. Thanks for your input!
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As a side node, the v-sync of OpenGL-based apps is often controlled by specific settings of the video-card driver. If I look in my graphic card settings, I have to explicitly indicate that I want to use v-sync for 3D accelerated applications. If you…
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Hi ronald, you are right by stating that the macports section needs to be updated. I will see if I can do that soon. The thing is that with my latest attempt of building the source environment with macports, I got a lot of errors. For instance, the…
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Fixed from OpenSesame 0.27.1 onwards
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Hi Jason, Sorry for taking a while to get back to you. As to the answers of your questions: 1) I know about the marquee displayed at the start of the movie and agree it's very annoying. You'd think it would be very easy to switch it off, but sadly…
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Packaging OpenSesame 0.27 for Mac is a bit problematic at the moment as this version doesn't work on my old source environment anymore, most likely because of outdated PyQt packages. I therefore need to rebuild this package and the whole source envi…
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Yep that seems to be it, although I only have one form_ item (a text input) in my experiment.
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Thanks, just what I needed! I also figured this out by looking into the generic_response item, but good to know there is a doc page about this as well.
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Hi Michel, Do you run OpenSesame from source and do these problems occur with the packaged versions too? Could you enter the command "modules()" in the OpenSesame console and post its output here? It sounds like you problem could have on…
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Bug: For an experiment that was made in OpenSesame 0.26 and which uses the deprecated OpenGL backend, the backend selection box in OS 0.27 is greyed out and fixed on psychopy. You don't get the option to alter the backend anymore. Bug: On help page…
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I'll see if I can replicate and solve this problem soon. The pygame mixer reinitialization should do the trick. I also hope to release an updated version of media_player soon that is rid of all these quirks, but playing video in Python is still dodg…
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I second the above! It would be handy to be able to (un)comment complete blocks of code at once. Is it possible for you to easily implement this?