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Implement Iowa Gambling Task In OpenSesame

edited October 2015 in OpenSesame

hello I would like to implement iowa in a larger project for a test for the university . Some idea?

Comments

  • edited 1:54PM

    Hi,

    Tons of ideas - but we'd first need to know how experienced you are in OpenSesame. Did you ever use it before? If not, why not start with a tutorial: http://osdoc.cogsci.nl/tutorials/
    If you do have some experience with OpenSesame, then we'd also need to know if you have experience with inline_scripts specifically (because I imagine you would need to implement some chance of picking a bad card in the gambling task).

    Cheers,

    Josh

  • Hi Josh,

    I am just wondering what these ideas are. I am trying to implement the Columbia Card Task for an experiment with my lab. Currently, we are using image_buttons, for mouse clickable images, but we are wondering if there is an easier way (maybe using the sketchpad?). We ideally want to be able to click on a card, flip it and have it be either a win or loose card, randomly. I'm not sure how hard this will be. There's a group of us working on the project, and I would say my knowledge of Open Sesame is decent, but other members in the lab are more fluent.

    Thank you in advanced!
    Maddy

  • Hi Maddy,

    Allow me to respond in place of Josh (@Josh feel free to join in as well).

    My first idea is based on two sketchpads with the cards each (images, rectangles, whatever). As soon as a click occurs on either of them (implemented in an inline_script and custom defined regions of interest), the next sketchpad appears with one of the cards flipped.

    Rather straightforward, right? Or are there more intricacies that I ignored foolishly?

    Eduard

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  • @Josh I remember Lucas (Peek) once programmed a task like this. If you still have his contact info, maybe he is willing to send his version as an example.

    Buy Me A Coffee

  • That would be extremely helpful if he sent his version for an example.

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