agen judi bola , sportbook, casino, togel, number game, singapore, tangkas, basket, slot, poker, dominoqq,
agen bola. Semua permainan bisa dimainkan hanya dengan 1 ID. minimal deposit 50.000 ,- bonus cashback hingga 10% , diskon togel hingga 66% bisa bermain di android dan IOS kapanpun dan dimana pun. poker , bandarq , aduq, domino qq ,
dominobet. Semua permainan bisa dimainkan hanya dengan 1 ID. minimal deposit 10.000 ,- bonus turnover 0.5% dan bonus referral 20%. Bonus - bonus yang dihadirkan bisa terbilang cukup tinggi dan memuaskan, anda hanya perlu memasang pada situs yang memberikan bursa pasaran terbaik yaitu
http://45.77.173.118/ Bola168. Situs penyedia segala jenis permainan poker online kini semakin banyak ditemukan di Internet, salah satunya TahunQQ merupakan situs Agen Judi Domino66 Dan
BandarQ Terpercaya yang mampu memberikan banyak provit bagi bettornya. Permainan Yang Di Sediakan Dewi365 Juga sangat banyak Dan menarik dan Peluang untuk memenangkan Taruhan Judi online ini juga sangat mudah . Mainkan Segera Taruhan Sportbook anda bersama
Agen Judi Bola Bersama Dewi365 Kemenangan Anda Berapa pun akan Terbayarkan. Tersedia 9 macam permainan seru yang bisa kamu mainkan hanya di dalam 1 ID saja. Permainan seru yang tersedia seperti Poker, Domino QQ Dan juga
BandarQ Online. Semuanya tersedia lengkap hanya di ABGQQ. Situs ABGQQ sangat mudah dimenangkan, kamu juga akan mendapatkan mega bonus dan setiap pemain berhak mendapatkan cashback mingguan. ABGQQ juga telah diakui sebagai
Bandar Domino Online yang menjamin sistem FAIR PLAY disetiap permainan yang bisa dimainkan dengan deposit minimal hanya Rp.25.000. DEWI365 adalah
Bandar Judi Bola Terpercaya & resmi dan terpercaya di indonesia. Situs judi bola ini menyediakan fasilitas bagi anda untuk dapat bermain memainkan permainan judi bola. Didalam situs ini memiliki berbagai permainan taruhan bola terlengkap seperti Sbobet, yang membuat DEWI365 menjadi situs judi bola terbaik dan terpercaya di Indonesia. Tentunya sebagai situs yang bertugas sebagai
Bandar Poker Online pastinya akan berusaha untuk menjaga semua informasi dan keamanan yang terdapat di POKERQQ13. Kotakqq adalah situs
Judi Poker Online Terpercayayang menyediakan 9 jenis permainan sakong online, dominoqq, domino99, bandarq, bandar ceme, aduq, poker online, bandar poker, balak66, perang baccarat, dan capsa susun. Dengan minimal deposit withdraw 15.000 Anda sudah bisa memainkan semua permaina pkv games di situs kami. Jackpot besar,Win rate tinggi, Fair play, PKV Games
Comments
Hi Sophie,
The easiest solution is probably to first forget about the trigger, and simply implement this with
coroutines
. Next, you add aninline_script
that replaces therun()
function of the stimulussketchpad
by a chain of functions that also calls a function that sends a trigger. The trigger will then be sent automatically directly after thesketchpad
is shown.You can see a possible implementation of this below. Here, you would put the code to send a trigger (which you presumably already have) into the body of the
send_trigger()
function. You need to replace 'my_sketchpad' by the name of the relevantsketchpad
in your experiment. Does that make sense?Cheers!
Sebastiaan
Check out SigmundAI.eu for our OpenSesame AI assistant!
Sebastiaan,
I work with Sophie on this experiment. The only issue is that we would ideally like to have a joystick response instead of a keyboard resp., though this is not supported by the coroutines plugin.
Could we also replace the run of the keyboard response with an inline for the joystick? Would this create an additional lag in execution?
Thank you!
Kirsten
Hi Kirsten,
There will be no additional lag if you incorporate an
inline_script
intocoroutines
. (It's just less user friendly.) You can see how to do this here:It would make a lot of sense to make more items, such as the
joystick
, compatible withcoroutines
. I'll keep that on the radar.Cheers,
Sebastiaan
Check out SigmundAI.eu for our OpenSesame AI assistant!
Thanks, Sebastiaan!
I wanted to accomplish something similar and after searching through the forum for some time this helped. I was thinking, these questions about various ways of collecting responses seem frequent in the forum: Would you or someone else perhaps find a bit of time and add a few sections on this to the Manual, e.g. under Collecting responses / Keyboard? (If there are more advanced (requiring coding) reasonably frequent scenarios, there could be links to the forum.)
Some pointers in the manual would be helpful for people like me transitioning from E-Prime, where each stimulus object, like TextDisplay (Sketchpad equivalent) has Duration/Input tab, where one can specify things like independent duration of the stimulus and of response collection, allowed&correct keys, and crucially, whether the stimulus object is terminated after response is provided or waits until the specified duration elapses, or even, whether it should listen for responses even after the stimulus object is terminated and replaced by subsequent stimulus. (And related to this thread, Task Events tab allows sending triggers for onset, response and other events, that's what keeps me using E-Prime now and then, but that's another issue..)
Hopefully all these use cases can be solved in OpenSesame via various combinations of sketchpad/feedback/sampler, keyboard/mouse response and coroutines. Maybe the section in manual could go a bit like this (maybe it's not all correct:-)) :
Use case 1: Present stimulus for a maximum of DURATION or until response is provided, collect a response since onset of stimulus.
Solution: Add sketchpad with a duration set to 0, add keyboard_response after it with a timeout set to DURATION.
Use case 2: Present stimulus until correct key is pressed.
Solution: Like Use case 1, also set sketchpad duration to 0, but in keyboard_response set timeout to "infinite" and specify the allowed (optionally also correct) response.
Use case 3: Present stimulus for a fixed DURATION regardless of whether response was provided, collect response since onset of stimulus.
Solution a: Create a coroutine with duration set to DURATION. Add sketchpad into the coroutine, its duration may be even zero (if I am correct?). Add keyboard_response into the coroutine, in the coroutine set its End time to DURATION, and in the keyboard_response set timeout to DURATION (right?).
Additionally, if you want to collect response during a sequence of sketchpads (etc), you can add multiple sketchpads into the coroutine, each with duration zero, and specify their Start time as you like.
Solution b: If you care only about what key was pressed but not the response time, you can simply (without coroutines) add a sketchpad with some fixed duration, add a keyboard_response after it, set its timeout to 0 and uncheck the Flush pending keypresses box.
I'm just not sure, when someone presses more buttons during the presentation of the stimulus, in 3a only the first response and in 3b only the last response is recorded?
@ohavlicek Thanks for thinking along! I see your point about common scenarios, and it would be convenient to present these as recipes to users in some form or another. Something along the lines of a common scenarios page, or something. Hmmm, I'll give it some thought.
Check out SigmundAI.eu for our OpenSesame AI assistant!
I am now solving a scenario, which I believe can be also pretty common, but haven't found it in the forum: Using OpenSesame with MRI. This could perhaps also have its own page in the manual.
Problem: The scanner is sending trigger pulses (they behave as a keyboard, sending the keycode of e.g. spacebar) every TR (e.g. every 1 second) and the presentation of stimuli has to be synchronized to this (and in the scanner settings we apparently have to set a fixed number of pulses the experiment lasts). For example, a stimulus needs to be presented for 3 seconds (3 pulses), so the scanner sends 3 "spacebar" responses, but during this exact time a response to the stimulus can be provided (obviously a different one than spacebar).
Solution?: I don't know how to do this stimulus presentation and response collection for the exact time of three pulses. But luckily the pulses come reliably, with a jitter of only maybe 1-2 ms (but it seems that compared to the timestamps recorded by OpenSesame the MRI clock runs at slightly different speed, so after ca 10 minutes the pulses come 7 ms sooner). So far I think the only way to solve this is via coroutines, like Use case 3 above: Create a keyboard_response object ("wait_for_pulse"), with Allowed response set to the MR pulse code (spacebar) and Timeout set to infinite. After this add a coroutine: Insert into it stimulus presented for 0 ms and keyboard_response listening for the response we are interested in, with Allowed responses set to some specific values (different from the MR pulse code) and Timeout set to I think a bit less than 3 seconds, like 2950 (to be sure the third pulse comes after this), and 2950 is also set as the End time of the keyboard_response in the coroutine and also as the Duration of the coroutine. Right after the coroutine add another wait_for_pulse object. (In all cases Flush pending keypresses is checked). I hope this will result in synchronized presentation onsets, fixed presentation durations and reliable response collection. Do you think this is the right way to do this?
Ondrej
Not sure my last solution is ok, because if I run it in window just to test it, pretty much on each trial the window title changes to "... (not responding)" for half a second, i.e., OpenSesame freezes. Maybe something isn't right with the timings I set in the coroutine and its objects, or with preparation or alternating the objects inside coroutine? I am afraid that if it freezes it will miss some synchronization pulse, which might cause trouble. Any ideas?
Hi ,
No, this does not sound ok. I'm not sure whether your solution makes perfect sense (I haven't quite understood), but I think it is fairly easy to solve it by using some python coding. At least that's how I set up my experiment that ran in the scanner. The trick would be to have two keyboard items in a while loop, that are either waiting for scanner triggers or for response made by the participant. Once a response is given/the timeout reached, you can leave the loop and proceed with the experiment.
Does that make sense?
Eduard