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Comments
Hi Lily,
Some of the
sampler
controls (panning, pitch, stop after, and fade in) are indeed not supported in OSWeb. I added this to the documentation, and at some point we will implement this functionality in OSWeb.For now, an easy workaround might be to create a copy of your sound file that contains only the first second of the sound. Does that work for you?
Cheers!
Sebastiaan
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Dear Sebastiaan,
Thank you so much for the quick reply. Changing file durations might be difficult for my task as I'm testing the perception of many different durations of the same tone. Although making a collection of blocks of the different durations and then randomize it under the main sequence should theoretically work? Is it possible to export the experiment as python or java code by any chance?
Jatos and OSWeb runs fabulously for the rest of my experiment though, thank you for setting up this fantastic tool!
Best,
Lily
Although making a collection of blocks of the different durations and then randomize it under the main sequence should theoretically work?
Exactly. And if the sounds have filenames that indicate their duration, then you can use a variable in the
sampler
to select the appropriate sound file, e.g.my_sound_[duration].ogg
.Is it possible to export the experiment as python or java code by any chance?
That's not how OpenSesame works. Instead, a runtime (written either in JavaScript for OSWeb or in Python for the desktop) is necessary to run the experiment. If you export your experiment to JATOS, this runtime is bundled along with the experiment.
Cheers!
Sebastiaan
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Amazing it worked! Thank you so much for your help!
Another minor issue, I've made the key response so that I only need to press the response key once when doing the task on the computer (start=key press; end=key release), but on OSweb I will need to press the response key twice. Is there any way of changing it?
Many thanks!
Lily
Hi Lily,
I'm guessing you made use of the keyrelease event type in the
keyboard_response
, which is not supported by OSWeb. Is it really necessary to wait for a key release? In many cases, the press is what you're interested in, so in that case you can simply remove the key-release response.Cheers,
Sebastiaan
Check out SigmundAI.eu for our OpenSesame AI assistant!
Thanks Sebastiaan, it worked prefectly!
One more (hopefully last) question, I've been testing my experiment on various browsers and it to work on chrome, firefox, microsoft edge, and not safari or internet explorer. Does this sound correct? Is there a browser compatibility page that you might be able to point me towards?
Many thanks and keep well,
Lily
Hi Lily,
The following browsers should be supported:
So both Safari and Internet Explorer should work. Could you post the error message from the Safari error console?
Cheers!
Sebastiaan
Check out SigmundAI.eu for our OpenSesame AI assistant!
Hi Sebastiaan,
When I open the link on IE, there is no error message and just a blank screen
For Safari, there is also no error message. I am able to see the welcome screen but cannot hear any audio file and the screen stays blank afterwards. Not sure why it's doing that. I have .wav files and one .jpg file. Here's the link in case it might be helpful:
https://experiments.jatos.org/publix/116/start?batchId=121&personalMultipleWorkerId=445
Thanks so much!
Lily
@Daniel Could you give this experiment a spin on Safari?
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@sebastiaan & @Lily . I did, and I can confirm the sound is not working. All else seems to work quite well, as in, I don't see any blank screens without any progress. I do get some weird output in the console:
Mainly the 403 (Forbidden) error for the OpenSesame logo is weird. This is issued by the server, which doesn't allow the download of the logo at its location, but this should then be the case for any browser and not just safari. I do notice that it also takes a long while for the logo to load in other browsers, so it may be a latency issue.
Playback of sound is forbidden by the browser, so we must be bumping into some weird Safari-specific browser security policies here that I don't know about.
Internet Explorer support is also hit and miss I guess. With advanced things like playing sound or other kinds of media, the chances are that Internet Explorer is simply too old. The support Sebastiaan referred to is mainly the javascript syntax, meaning that Internet Explorer should be able to parse the Javascript code osweb is written in. For other things like playing sound, or more specifically certain file types, it is harder to tell if it will work.
In general I would advise to avoid Internet Explorer altogether because its timing characteristics are not that great either, and its browser share is minimal (< 2%) nowadays.
See also https://stackoverflow.com/questions/53059288/safari-browser-audio-play-is-not-working. Have you tried different audio file formats? It may be that you are using a format that is not supported by Safari.
Hi Daniel,
Thanks for running it through. I've changed the file format to .ogg and still can't run it on Safari. Is there any other format that I should try out?
Thanks!
Hi Lily.
I sadly have no clue then and will need to investigate this further, but I don't have the time to do this now. I think this is a deeper lying problem that is related to the security models that are currently implemented by Safari. I tested this with one of our experiments which we use to test sounds (Capybara) that used to work perfectly, but now I get a different albeit related error message in the console:
Unhandled Promise Rejection: NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission.
So somehow, Osweb does not appear to receive permission anymore from the browser to play sounds...
It is indeed a problem many a struggling with:
I suggest advising users to steer clear from using Safari for experiments for now (which is recommendable anyway)
Hi Daniel,
Yes I think that would be the best thing to do then. Thank you so much for helping trouble shoot!
Take care,
Lily