@Edwin As long as we use pygame to play sound, there's nothing we can do about this. But at some point we should probably change to a different sound back-end to get better temporal precision and support for more formats. Daniel ( @dschreij ) is actually already working on a gstreamer back-end, but it's still under heavy development. (It's in the soundbackends branch of the code.)
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Somebody else had the same issue. There's a workaround in that thread.
Other than that: @sebastiaan, any ideas?
no longer a problem.
Thank you
@Edwin As long as we use pygame to play sound, there's nothing we can do about this. But at some point we should probably change to a different sound back-end to get better temporal precision and support for more formats. Daniel ( @dschreij ) is actually already working on a gstreamer back-end, but it's still under heavy development. (It's in the
soundbackendsbranch of the code.)Check out SigmundAI.eu for our OpenSesame AI assistant!