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Comments
Hi,
That's an interesting question. The best solution is probably to subclass
libopensesame.widgets.button
, and implement the desired behavior this way. The script below illustrates the basic idea.There is not any documentation for this--it's outside of what normal users are expected to do. However, if you have some experience with coding, viewing the code on GitHub, which is well documented, should be fairly helpful.
Cheers!
Sebastiaan
Check out SigmundAI.eu for our OpenSesame AI assistant!
Wow, thanks sebastian!
The example works really well and shows me how to implement my own class. Would you suggest putting the code in an inline object at the beginning of the experiment or is there a better approach through import?
I had some problems getting the thermometer to look good, as it right now consists of image_buttons with images of different sizes for which the column/row approach is not well suited.
Another point is that we're restricted to python coded forms with this. I'm trying to make the thermometer response usable also for OpenSesame beginners. I therefore thought about providing it as a plugin, that the users could easily use in an experiment. They could then create their sketchpads graphically and ideally put the thermometer response object after the sketchpad to collect the response.
Would this be possible? I would need to show the thermometer during stimulus presentation already, though... Maybe it's not worth the effort?
Anyhow, I'm not sure yet which way would be the best to tackle this. Maybe you could give me some hints on this?
Sure, it would be possible to create your own plugin that simply renders a specific form--because that's essentially what you want to do, right? Whether it's worth the effort depends on how widely you think the thermometer response might be used. But once you've written the code as an inline script, turning it into a plugin may not be that much extra effort:
I actually thought of a slight optimization of the code above, which I posted below. The functionality is the same, but instead of creating a new
touch_button
widget, it replaces the originalbutton
by thetouch_button
. In other words, if you add this code to the prepare phase of aninline_script
at the start of your experiment (or do something analogous through a custom plugin), all buttons will be touch buttons.Check out SigmundAI.eu for our OpenSesame AI assistant!
Nice! Thank you very much Sebastian!
I'm first going to customize the
image_button
so that I'm able to provide an image to show in the "active" state of the button.I'll let you know about the progress then.
Hi,
I really liked this functionality of touching twice in order to log the response. I wanted to know if the same is possible in checkbox? If so, what changes do I need to make in the above script?