Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Supported by

SINE

About

Username
SINE
Joined
Visits
84
Last Active
Roles
Member

Comments

  • Hi @eduard, thanks for the code, it looks very helpful! I was wondering whether you would know where I can find info about the pylink functions? I have been looking for a github repository or code on SRresearch, but I can't fine them. Thanks again!
  • PS for some reason the indentations are messed up in the code that I pasted
  • Hi @eduard, thanks! actually I had already tried this, but it means that the response can be given in an extremely narrow temporal window, and so it gets missed most of the times. Since I need very high time precision (the effect I am looking for is…
  • Hi @ eduard, I realized what the problem was, and I am not sure there is an easy way out. The problem is that the function srbox.get_button_pressed() has a timeout argument. This means that it is not possible to get a timestamp value for the srbox a…
  • Ah, while copying the code I see that I wrote srbox.stop() both inside the loop and the other at the end of the function. I had actually written it only at the end of the function in the original code (and yet, it does not work)
  • Hi @eduard , many thanks for your reply. So, I managed to solve the first problem (it was really a silly thing - to be able to access the device srbox from the inline Python script, you need to drag the srbox plugin at the beginning of the experime…
  • Many thanks for your reply @kri , in the end the problem was due that for some reason the pngs that were uploaded with the experiment were not there anymore. Perhaps there has been a crash of the server and I did not know about it. All the Best
  • @elisa if there is a way to retrieve the data I would be extremely grateful. It happened half an hour ago, I do not know if this matters.
  • Hi @elisa, I just write it here in case someone experiences the same problem. In the end, I realised that the problem was that I had used OpenSesame to write the JavaScript, and, from what I understood, there was no JQuery library. I by-passed the …
  • Dear @elisa , I have adjusted my script by using bits of the one that you posted on your answer above. However, when I check at the very beginning whether the batch data is empty (which should be the case), I get for the line var existingData = jato…
  • Many thanks @elisa for your extensive answer, I was considering to skip component 1 and assign the subject to a condition directly from within the component 2 (which would be my component 1) and then save that as an output that component 3 (my compo…
  • Dear @elisa , many thanks for your prompt reply. Yes, the flag idea sounds good, and indeed I was thinking about something similar. I am coding the experiment in OpenSesame, so I have two files (two "experiments"). The first session consi…
  • Many thanks @sebastiaan ! Just to let you know what the problem was (if someone encounters it in the future), there were two reasons why I was getting that error: 1) one of the graphic drivers of the computer was incompatible with pygame 2) one of t…
    in Pygame update Comment by SINE April 2021
  • Dear @sebastiaan and @eduard, many thanks for your answers. I have done as suggested, but for some reason pygame 2.0.1 does not seem to work on the computer with OpenSesame. The error that I keep getting is: Traceback:   File "C:\Program Files …
    in Pygame update Comment by SINE March 2021
  • Dear @eduard , going back to my original question about installing the last version of pygame, that works successfully: pygame 2.0.1 (SDL 2.0.14, Python 3.7.6) Hello from the pygame community. https://www.pygame.org/contribute.html However, once I c…
    in Pygame update Comment by SINE March 2021
  • Also, do you believe that it is actually possible to register touch responses in opensesame by using pygame._sdl2 or is there any constraint that I would not be able to get around? Thanks again for your precious help!
    in Pygame update Comment by SINE March 2021
  • Many thanks Eduard, it works now! 🤗 I take this occasion also to ask you a doubt that came to me about drawing stimuli using the pygame/legacy back-end. From what I could understand, in Pygame you do not clear the canvas, but, everytime that you ha…
    in Pygame update Comment by SINE March 2021
  • Hi Sebastiaan, many thanks for your reply. Strangely enough, I see that my pygame version is 1.9.6 and that for some reason it recognizes inputs such as pygame.FINGERDOWN, and pygame.FINGERMOTION, which I thought should be available only from pygame…
    in Pygame update Comment by SINE March 2021