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Comments
Using the var feature gives me an error message undefined 'var'
Hi Gary,
Thanks for your feedback.
You see the red arrow if 'Validate content' is enabled in the editor component. This is because it validates the scripts by themselves, and does not take into account that you can use symbols from one script in another. This option is disabled by default, exactly to avoid these false alarm.
In any case, you can safely ignore it. (And validation can even be convenient to catch real errors if you can see past the false alarms.)
So: no need to import
canvas
, and no need to passexp
--just as it says in the docs.Is saw that coming in, yes. This happens when there is a
SyntaxWarning
, which is triggered very rarely--I wasn't even aware that they existed. So far, the only situation I know of is what you describe: declaring a variableglobal
after assigning to it.I actually uploaded a 3.0.1 prerelease where this is fixed, because it is extremely annoying, if rare:
By the way, you don't need to declare symbols
global
in most cases:What do you mean with 'using the var feature'?
var
is an object that you can access in inline_script items. After running an experiment, you can access avar
object (kind of a shadow of the real one) also from the debug window.Cheers,
Sebastiaan
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Hi
I was trying to update the code with all the new features/methods, in an attempt to debug the code. The main problem turned out to be programmer error, used == in the Run if, but this appears to work in 2.9.x. Would it be possible to have both recognised, programmers want to use == and others =.
But I did try the following:
No import of canvas and no need to pass exp.
Change self.get and exp.set to var.
And to try to remove all the error indicators, using global etc
The error with the canvas was caused by importing canvas and not passing exp, it is ok if not imported with or without exp.
I was slightly under pressure and was trying to work through the errors, so all these red arrows was confusing the matter.
Regards
Gary
You can use '=' and '==' interchangeably in conditional statements. (Not if you use Python code, of course.) Can you give an example of a conditional statement that doesn't work as expected?
Yes, I suspected as much. If you do
from openexp.canvas import canvas
, you overwrite, or shadow, the newcanvas
function with the old one, so you have passexp
again. So these two scripts are interchangeable (although the second is clearly nicer):and
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