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Comments
Hi Henrik,
Good to hear that your first experiment worked smoothly. Hopefully you'll get some nice data!
The easiest way is probably to add a sampler/ synth item right after the keyboard_response and use the following 'run if' statement so that it isn't played when the response timed out:
So you want to give them back their own response as feedback at the end of every trial, do I understand that correctly? In order to do that, you can insert a feedback item at the end of the trial and put something like the following text in it:
Does that help you?
Cheers,
Sebastiaan
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Hey,
Actually the [response] != timeout plays the ton only at the end of the sketchpad, but the sketchpad runs always for 5 secs so they see any picture the entire 5 secs (they will be recalled later) which mean that term doesnt work (sorry for my unclear problem).
I dont want to feedback them at the end of each trial, i want to show them which rating they gave to the picture, so lets say for example if they pressed a "3" i would like to give them a ton for "yes you pressed a key" and let the "3" on the sketchpad so they can see what response they logged in for the item.
So each picture is presented for 5secs, it shall be rated from number 1-5. If they press a key i want a ton to tell them they pressed a key and to show them the number they pressed on the sketchpad.
Later on we do a free recall, to see how many of the pictures they remembered, the rating is just a distraction and a controll for us to see if the ratings are (hopefully) not significant different.
The free recall will be done as pen and paper work.
Thanks for your help,
Henrik
P.S.: The data hasnt yet been analysed but i hope we got some findings.
Ah, I see now. So you want to collect a response while the sketchpad is visible, for 5 seconds, and display the last response on top of the sketchpad, right? The script below should do approximately what you need. Please see the Python inline code documentation for more documentation: http://osdoc.cogsci.nl/python-inline-code
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Hey,
Yeah that is what i want to do. If i enter your lines in a inline script, i get the following error message:
"runtime_error: Error: Runtime error
Description: Variable 'time_my_sketchpad' is not set in item 'inline_script'.
You are trying to use a variable that does not exist. Make sure that you have spelled and capitalized the variable name correctly. You may wish to use the variable inspector (Control + I) to find the intended variable. "
If i check the Variable inspector there is no such variable. Since im not very familiar with python im not sure how to fix it.
Thanks once more for your support.
Henrik
I should have been a bit clearer: The idea is that you change the line that says
to match the name of the sketchpad that precedes the script. So my_sketchpad might become target_display or something.
Cheers!
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Hey,
I am really sorry to ask again, but after i fixed that i get the same mistake.
Python traceback:
runtime_error: Error: Runtime error
Description: Variable 'time_pic3' is not set in item 'inline_script'.
Im using 3 Sketchpads to display 3 items in randomized order in one trial might that be the problem? So im having every item 3 times, i got 3 Sketchpads, 3 Keyloggers and 3 keyboard responses or is that not nessesarcy?
For the setup i have 3 different categorize of pictures and in order to control measuring errors i wanted to present one per category and than start again with one per category in randomized order.
Thank you once more for your great support...
Henrik
If you have an item named pic3 than there is definitely a variable named time_pic3. Make sure that the inline_script is included in the run phase and is executed after the pic3 sketchpad has been shown. Does that fix it?
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Hey,
Yeah i put all the sketchpad names in now, moved the inlinescript behind all three sketchpads. It works now but doesnt show the number nor plays the sound when the key is pressed. The number doesn´t appear at all and the sound is played right after the 5secs of the picture beeing displayed.
Do i have to put the entire code in an inline script or anything of it in the script of my sketchpads?
Do i have to edit anything on my sketchpads like "draw image -400 400 You pressed %s' % response" or is the inline script doing all of it? (Or do i have to make changes in all scripts of all my items?)
Do i have to make an adjusts means due to the fact that i got more items? (Otherwise than:
src_sketchpad = 'Pic1'
src_sketchpad = 'Pic2'
src_sketchpad = 'Pic3'
My Experiment now looks like:
Phaseloop
Goodbye sketchpad
Thanks again for your time and support.
Right no, the script works much simpler than that. It simply replaces the keyboard_response and sampler. So you simply insert the script after each sketchpad (make sure that the src_sketchpad variable matches and that the sketchpad duration is set to 0!) and it should behave as you expect. So in your case:
For more information and settings, please see the code comments in the script.
Good luck!
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Hey,
Thank you very much for that great support, it works perfectly fine now.
Best regards
Henrik
Hi,
This post massively helped me to play a response after a keypress. I used the code given above and it worked just fine on the version of OS I was originally using. However, when I tried to open my experiment with a newer version, I got this error message:
This is the inline script I'm using. I'd be grateful if you could help me figure out where I'm going wrong. Thanks!
Hi Susanna,
There's a bug in
canvas.copy()
(#355). This will be fixed for 3.0.2, but what you can do for now is the following.First, add a custom (and correct) copy function to an inline_script at the start of your experiment:
Next, update your script to use this copy function (
copy_canvas()
). You can also simplify the script a bit, using the new 3.0 Python API--but that's not necessary, only neater:Hope this helps!
Sebastiaan
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